Make your way to the left to find another yellow elevator (this one leads back up to the surface right near the Mantis). We’ll need to clean the ruins of enemies. There is a Force Echo here with Databank entry [Zeffo: Project Auger Officer #7]. Return to the Mantis. Defeat them both (Force Push is good!). The climbing path is very linear. The heroes land on Bogano. Alternatively, we can make a brief detour via the breakable wall high up to the right from the base of the stairs to grab the Scomp Device upgrade for BD-1 which will allow us to open a few more doors and Treasure Chests. We can make our way back through the Imperial HQ, to the Weathered Monument and then backtrack from there. ... it adds to the story and adds new challenges by forcing you to take a different route back to the mantis, forcing you to use your new powers. When you are back on Kashyyyk, use your new Jedi Flip ability to hop up the next two platforms to reach a Save Point – Origin Tree 2. Following the scene, you’ll receive a new Databank entry [Characters: Cere #3]. Take the upper path leading out of the area and use Force Push to knock down the wall. Inside, you’ll find a Probe Droid and a wind gust. Jump on down to enter the Walker, then climb over the vehicle to the left. Next planet is Kashyyyk where you will help Saw Gerrera to Free Wookiees; Second tomb is The Tomb Of Miktrull on planet Zeffo, where you regained Force Pull ability. It’ll take you to the area where you had the AT-ST boss battle the last time you left Kashyyyk. Swim over and into this. Close. Once through, drop to small ledge below holding a Treasure Chest containing Lightsaber Piece [Material – Aurodium]. Keep moving until you are back outside again. “ Before leaving make a quick run back to the Abandoned Village area. There is also a locked door on the right which we’ll open from the other side later. The AT-ST is fairly well armoured and manoeuvrable but is not too intimidating as far as bosses go. Your goal is to climb on top of the large walking machine. Use the zip-line to reach the area below. The only issue here is that it will drop mines on you if you stay there for too long. ... Kashyyyk COMPLETE Jump down back to the main path andt then drop again.to the metal platform below. Return to the top of the stairs and with the elevator to your back, look to the left. Start by moving towards the back of the AT-AT. Jump on down, and hitch a ride back down on the Shyyyo Bird--or not, as the Ninth Sister has caught up with you. Posted by 16 days ago. Then, climb on its right side, get under the front cannons and then reach the top of the left armor. From here, go to the opposite end of the platform from the elevator and look for a zip-line leading upwards with an air vent beneath it. As soon as you regain control, rather than proceeding, instead turn around. Return to the water and exit the cave. Locate the twisted metal sheet that can be used as a bridge. Near one of the exits is a bunch of spider eggs. To do this, backtrack to where we entered from the outside (just before the shield we brought down next to the landing pad). hide. From the locked door, do a 180-degree turn and wall-run to get to the moss. Here, go and take the elevator down to the Imperial Dig Site. Ignore the elevator for the moment and continue past here. Finally, you will be able to help the resistance, will get … Proceed through the room to the left – keep an eye out for an opening on the left side as you go. Defeat the pair of them. Now there are two ways we can go to leave the area. If you have been following the guide, you should have the following stats for Zeffo: There’s still a lot more to find here, but we’ll need to revisit a little later in the story once we have unlocked some new abilities.To continue, lets explore Ordo Eris and Escape the Prison. Return to the area with the Save Point where we Force Pushed the door down a short time ago. Question. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. If you choose not to and just want to get on with the game, skip down below the grey box to continue. Then, climb on its right side, get under the front cannons and then reach the top of the left armor. Defeat the Scout Trooper Commander at the top of the room. At this point, we’ll just need to make our way back to the Mantis. Get out of the side room and back in the main chamber. However you decide to approach the boss, once it has taken enough damage, it will be defeated. Overcharge the next fan, then Slow it down so you can jump across. Proceed back to the landing area to trigger a scene, and then a boss fight. We have been to the Crash Site before, but skipped the entire area because we would come back later. share. You can inspect the ship or immediately get to the interactive guitar. If you need, you can jump to the neighboring vines. Head back into the Ancient Catacombs briefly and to the area where we saw the air vent earlier (just after the dark tunnel with the Skazz enemies). Make your way through the door opposite the lift. Ride this to the top to reach a platform. At this point we can now return to the Mantis for a scene. If you approach him, a Scout Trooper Commander will rush in from the left to ambush you. Use this to reach the platform above and to the left of it to find a Treasure Chest containing Lightsaber Piece [Material Osmiridium]. As with the previous elevator, the obvious enemy here, a Rocket Launcher Trooper in this instance will shoot at you from afar. Pull the rope back to you, but don't plug it in. From the Save Point drop to the ledge below and defeat the Scazz here, three more will show up after you attack the first, so be careful! As soon as you enter the Ice Caves from the Imperial Dig Site, you’ll see a Golden crate ahead. Use Force Push to destroy the broken door within and take the log bridge. Use Force Push on the door and enter the room. Keep moving along this route until you find a door on the left leading inside. Jump on down, and hitch a ride back down on the Shyyyo Bird--or not, as the Ninth Sister has caught up with you. We can also try to deflect blaster fire, but it comes in quite rapidly so this can be hard to pull off without taking damage in the process. Make sure to pull while in the air to reach the second rope, too. Drop down and proceed through the vent we destroyed earlier. ... Get back onto the suspended log and climb to the top. At this point we’ll be back where we explored earlier. This is Chest #23. Close. The latter are the most numerous in the game - to get the achievement, you need to collect 75 such objects throughout the game. We recommend the latter first which the guide will follow. Don't worry, BD-1 will catch up! To continue, Wall Run across the wall to the right of the energy shield to reach a platform. With the Scomp Link, we can now open the locked door beside this. Inside is another Treasure Chest containing Lightsaber Piece [Switch – Duty and Resolve II]. When you are safe once more, note the Treasure Chest locked by the Scomp device on the right. As you approach a Heavy Assault Trooper will attack. Head on board. Make sure to pull while in the air to reach the second rope, too. Stuck on kashyyyk after it tells me to take the tram back to the mantis. Don't! At the bottom of the icy slope here, we’ll need to Wall Run between three walls and use a rope at the end to swing across to the neighbouring platform. You’ll also find that the Windswept Ruins we explored earlier are now crawling with imperial soldiers and that the air vents we saw earlier are now active, creating gusts around the area. After clearing the platform, allow BD-1 to scan the large saw blade on the right wall for Databank entry [Zeffo: Imperial Excavation #5]. Fight it off. Take the elevator down to grab a chest, then head back up and head down the hall. Swim over and into this. This will deposit you back in the main room below on the rock bridge just past the Phillak we saw earlier. You're now ready to hop on the Mantis and head for Kashyyyk. There are four Rocket Launcher Troopers around the area, two Scout Troopers, a Storm Trooper Commander and a Scout Trooper Commander. Use Force Pull to bring it down. Once here, Wall Run and jump once again to reach another platform in the distance. Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. Here you will meet the first two allies - Cere and Greez. Interact with this to acquire a new upgrade for BD-1 – Slice: Probe Droid. Make a run for the Mantis, dodging the enemies in the way. Don’t do it! There is a Force Echo here with Databank entry [Kashyyyk: Wookie Culture #5] . Continue into the next room to find a Save Point – Ice Caves 2. Kashyyyk was a temperate jungle planet orbiting around a single star located in the Mytaranor sector of the Mid Rim, and had a complement of three moons, one of which was orange. We recommend the third option – accessing the Ice Caves via the Imperial Dig Site (so we can grab another Stim Canister). Before you can leave the room, though, you have another Tomb Guardian to defeat. Inside you’ll find a Force Echo with Databank entry [Zeffo: Zeffo Culture #2]. The chapter begins aboard the Mantis ship, which you will use to travel the galaxy. You can go back the way you came to get to the other path or use the Climbable Wall as a shortcut. Your objective now is to get back to the Mantis so you can go to Dathomir. Enter the elevator here and ride it to the top. share. Once they are dead, loot the Treasure Chest they were guarding for Poncho [Wayfarer]. Return back out of the hollow the way you came in. Have BD-1 slice a second panel when you reach it to lower a wall, which we can Wall Run across. Cross this and climb the wall to the top. After breaching the door and entering the area, look behind the pillar on the left of the room to find a Force Echo with Databank entry [Zeffo: Project Auger Officer #4]. Head back up and climb up into the room above on the right, before continuing however, hop up onto the pipe and make your way across to the platform and head left to find a Force Essence, now go back and drop down to open a Chest that contains the Bounty Hunter Mantis Paint Job. Follow the platform around to the left to find a Save Point – Imperial Headquarters 2. From here freeze the next fan and jump through this. Enter the cave from where the Jotaz emerged to find a Force Echo with Databank entry [Zeffo: Project Auger Officer #8]. Head to the Galaxy Map and fly to Kashyyyk to continue. Use the pair of these to reach the walls above them, walk through the crack in the rock face, and Wall Run between two walls to a new area above. Keep moving until you are back outside again. report. You’ll see that there are some air vents now active. There’s a furry little monster inside and inspecting it will chase it inside the Mantis. Dispatch the pair of them. Get the Free Kashyyyk Poncho from the Chest on the branch (left), then drop down to the left to open another Chest that has Pilot Outfit inside. Continue through the door straight ahead. Return to the Save Point and take the path beside the elevator towards the middle of the area. Return to where the scene ended and continue onto the open door here. Cordova will also give you a hint to your next destination, which is Kashyyyk. Before leaving make a quick run back to the Abandoned Village area. Continue inside. To continue use Force Push and Force Pull to put the next pair of manipulable bridges into position. Now that we are back on the ship, plant the Terrarium Seeds that you picked up on Zeffo. Look around behind this to find a Treasure Chest containing Poncho [Serape]. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. This is Chest #23. save. Allow him to do so to unlock Databank entry [Zeffo: Imperial Excavation #7]. Upon returning inside, you’ll see a red energy shield on the right. The central guns fire blaster ammo at you but as there are two of them, it comes in quite rapidly. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. Loot this for a Stim Canister. As you land, there will be a yellow elevator to your left. If you have been following the guide so far, you should have the following stats for Zeffo: There’s a lot more to find on Zeffo, but we’ll need to revisit a little later in the story once we have unlocked some new abilities. By the base of the stairs, you’ll find a cracked door we can Force Push down. Make your way across the ropes here until you reach the platform where we fought the Jotaz earlier. Climb back to the upper ledge and have BD-1 slice open the door. Possible Spoilers. (right) Note: In order to complete this Wall Run section you’ll need to make sure you use Jedi Flip to get to the higher part of the wall and keep the height throughout. Use the wind gusts to disrupt their fire and move around the area quickly to avoid the other enemies until they have been dealt with. Go through and find the gold chest in a small nook at the back to get yourself another Stim Canister. (Image credit: EA) Head up and look for a way into the central part of the area. Stuck on kashyyyk after it tells me to take the tram back to the mantis. You have to return on Kashyyyk and make use of the skills gained in chapter 3 to unlock access to new areas of the planet. Let him scan them for Databank entry [Zeffo: Imperial Excavation #4]. While down there you will see a bashed in door. Republic: To find this skin, head to Bogano. I cant get back to the ship on kashyyyk. hide. On the far side of this, there is a Scomp-locked Treasure Chest we can open for a Lightsaber Piece [Material – Durite].”, Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions, Collectibles and Other Useful Item Locations. Kashyyyk opens with a fairly linear set piece, so once the cutscenes have played out swim to the vine covered AT-AT ahead and climb up the front leg on the right. Before doing anything with this, step into the elevator opposite to ride it down and unlock a shortcut down to the Imperial Dig Site. You’ll see a rope hanging from the roof here. 1 comment. On a bench on the left side of the room, you’ll find a Force Echo with Databank entry [Zeffo: Project Auger Officer #5] and by the door there are two Treasure Chests containing BD-1 Skin [Bestine] and Lightsaber Piece [Material – Cerakote]. Look back atop the walls we just used to find aForce Echo on the left we can interact with for a Databank entry [Kashyyyk: Insurgent Activity #1]. Approach this to acquire the Scomp Link upgrade for BD-1. It can use its right-hand weapon do drop a small group of 4-5 mines on the ground which will explode after a short time. Get the Free Kashyyyk Poncho from the Chest on the branch (left), then drop down to the left to open another Chest that has Pilot Outfit inside. Turn left from the end of the zipline and return to the locked chest that was next to the seed from earlier. Inspect that for the Wyyyschokk Eggs scan. Upon exiting the lift, BD-1 will be interested in some crates to the left. Turn left from the end of the zipline and return to the locked chest that was next to the seed from earlier. After acquiring the Scomp Link, climb the stairs and have BD-1 slice the panel here. Below these is a small platform we can drop to with a Treasure Chest containing Mantis Paint Job [Occultation]. It will take a few tries to get it right as it's a tough curve to hit. Look around behind this to find a Treasure Chest containing Poncho [Serape]. Return up the elevator and have BD-1 Overcharge the panel to bring the energy shield down. Before continuing, look for the large cylinders mounted along the wall beside the crusher. 1 comment. Climb the section of wall that is scalable here. Follow the path from the start of the mission until Call gets to a zip line that has him ending up at a locked door and meditation circle. Upon exiting, you’ll arrive at a Save Point – Ice Caves 3. Beside this is a door (requires the Scomp device) and, next to the door, a small dead-end path leading to a Force Echo Databank entry [Zeffo: Imperial Excavation #6]. There is a Scout Trooper Commander and a Purge Trooper waiting for you here. Getting Back to Swamp of Sacrifice. Use the Force to slow these and jump across both of them to reach a wall we can use to Wall Run to the right. Kill the pair of Scuzzes on the first platform and then approach the spinning saw blades. Question. Climb the vine wall to reach solid ground. To continue, head down the icy slope to the right of the inoperable door. Kashyyyk (2nd Visit) On board the Mantis visit the Terrarium then use the Holotable to head to Kashyyyk. Dispatch the pair of Stormtroopers in the room behind it. He’ll soon be joined by a Scout Trooper Commander. ... Look for a big mushroom in the back of the area, ... Mantis … Question. On the far side of the platform from the Jotaz cave, cut the rope on the pulley device here to create a shortcut. Continue leaping from platform to platform to vine covered log. When you are back on Kashyyyk, use your new Jedi Flip ability to hop up the next two platforms to reach a Save Point – Origin Tree 2. Defeat the Purge Trooper Commander. Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. Follow the path here, using the walls and wind gusts to Wall Run and jump your way to the next higher up platform. Jump down to the creature to help it then, after it’s moved, go up the back to find a crate with the Mantis Paint Job Perihelion. To get to the Tomb of Miktrull, you'll have to head to the Crash Site. When you reach the room with the fan up on the wall to the left, use the Force to slow it down and jump up and through it before the effect wears off. There are four Rocket Launcher Troopers around the area, two Scout Troopers, a Storm Trooper Commande… Returning from Tomb of Miktrull After leaving the tomb, you have to go to the left side of the location and run on the walls - you will reach Imperial Headquarters. Covered in wroshyr trees, it served as homeworld to the Wookiee species. Return to the water and exit the cave. The final enemy will be an AT-ST and you can defeat it the same way you defeated the AT-ST on Zeffo. We need to head back to the Save Point we reached just before the Second Sister boss fight. Once up, turn to the left and look for a Force-sensitive bridge nearby. Your destination is Overgrown Pass. report. Once back on the Mantis and away from the immediate danger, Cal and Cere will have a talk about what to do next. Head through the door on the right. Head down the rope and at the bottom you’ll find two paths we can take. Once you do, you can fly back to Bogona and enter the tunnel under where you land the Mantis. The AT-ST has several attacks at its disposal. Locate the twisted metal sheet that can be used as a bridge. Your goal is to climb on top of the large walking machine. Another effective technique is to stay at mid-range to have it use its rockets and mines – if you hit Force Push immediately after the boss fires them, you can deflect them back into the boss, inflicting a good amount of damage. Posted by 16 days ago. After defeating the AT-ST, kill the Imperial Pilot that ejects from it. Drop down to the main area and use Force Push to blow open the cracked door here. Stuck on kashyyyk after it tells me to take the tram back to the mantis. The landing pad will be on the right. We need to grab the nearby rope, swing over to the air vent and let this lift us up to the zip-line. Once the area is clear, with our new Force Push ability and the vents now active, there is some looting for us to do. As you cross the larger platform here, a Jotaz, a large bear-like creature will jump out from behind the ice on the left wall. Follow the platform around to the left to find a Save Point – Imperial Headquarters 2. Open this for Lightsaber Piece [Material – Arcetron]. Pull the rope back to you, but don't plug it in. This will put you above the Troopers who should now be fighting or have fought two Wyyyschokks. Use the walls to Wall Run to another icy path. At the end of the wall, use Force Pull on the rope to reach the metal shelf. Kashyyyk seed locations. This direction is a bad idea. To get back the first time, you have to take the elevator up to the landing pad, fight a droid and an AT-ST, then take the cable car back to the beginning. Follow the path all the way around to the right until you reach a dead end. Dispatch the Stormtrooper here and then approach the Workbench. Look back atop the walls we just used to find aForce Echo on the left we can interact with for a Databank entry [Kashyyyk: Insurgent Activity #1]. Follow the path to get to a bridge that can be Force Pulled and go across. To raise the Spire of Miktrall you’ll need to burn some roots on the chain holding the central pendulum up. The tram didn’t work so I tried to go back the same way i came, but now I can’t get back to the tram. Video Guide: Part 12. You can choose any path, such as the one going through the roof where the large battle from chapter 3 took place. On this page of our Star Wars Jedi Fallen Order game guide we have described all the boxes available on the Kashyyyk planet. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. At the top, you’ll find a workbench. I cant get back to the ship on kashyyyk. Make your way back to the third yellow elevator and ride it up to the surface. Open this for Mantis Paint Job [Mercenary]. Return to where the scene ended and continue onto the open door here. This will unlock the locked door we encountered on the dirt path leading away from the landing pad at the very start of the area. Swing across to a second rope and then to t… Swing across to a second rope and then to the platform in the distance. As soon as you arrive, turn around and look up to spot a sneaky ledge. Open the door here to arrive back at the first Save Point – Ice Caves. Climb the vine wall to reach solid ground. ... Head Back to the Mantis… 3. Defeat the Phillak that waits for you. Ride this up to find a small ledge with a Treasure Chest containing Mantis Paint Job [Charisma]. Lets head to the left first. (right) Note: In order to complete this Wall Run section you’ll need to make sure you use Jedi Flip to get to the higher part of the wall and keep the height throughout. I had to reply the whole board to get back to the mantis. To get back the first time, you have to take the elevator up to the landing pad, fight a droid and an AT-ST, then take the cable car back to the beginning. Swing across to a second rope and then t… Same way you came in Mantis Visit the Terrarium then use the walls to wall Run and jump once to. Make sure to Pull while in the main Ice cave area below you. For BD-1 final enemy will be a yellow elevator to your back, look the... Yourself another Stim Canister of ways air to reach a platform the game, down. Moment and continue onto the open door here also give you a hint to your.., there will be a Bounty Hunter waiting for you here are four Rocket from... Exiting the lift, BD-1 will be a Bounty Hunter waiting for you far side location swing! 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Here with Databank entry [ Zeffo: the Zeffo Villagers # 7 ] and... Area where you land, you 'll have to head to Kashyyyk to continue socket, a Scout Commander... Too long Order Quest video talk about what to do so to unlock entry.

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